A downloadable 3D Model

Produced over a 16-week development cycle for a Masters module in 3D Game Design. Two years on from my previous attempt at a highly technical transforming robot, this one is inspired by the robots from Xenoblade Chronicles X, and is an attempt at recreating one of the Skell models from the game - the Inferno, within a current-generation games engine, along with some of his weapons.

The piece can be found here too: Sam Thompson - Artstation

I made the piece with the intention of improving everything I possibly could about the way I developed assets through the various stages of a hard-surface pipeline, particularly looking to produce excellent map bakes, versatile materials and a true lighting setup inside Unreal Engine, unlike the approach previously used where I relied on Sketchfab for presentation.

This model is capable of transforming into an armoured vehicle and has customisable paint and light colours on the armour and weapons. It's as close to how it appears in-game, both in constructionally and technically as I could get it within my allotted time and skills.

Monolith Soft, if you see this, forgive me for not asking first if I could use Takayuki Yanase's concepts and your designs, and if you're looking for an artist to bring on for future Xenoblade games, do please consider me!

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCraftyStarbolt
Tags3D, mecha, Mechs, transformer, Unreal Engine, Vehicles, xenoblade

Comments

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Hi, it said it's downloadable sekll how can I download it?